iPhone & Android · built by one person

Your whole game library, priced in four stores.

What you own, what you're playing, what you finished, and what you're waiting to go on sale. Easy Tracking Games checks Steam, PlayStation, Xbox and Nintendo once a day and tells you when the wishlist gets cheaper — without an account, and without your library ever leaving your phone.

Open the web version The phone app is still in development

The Easy Tracking Games mark: a game controller inside a brush-drawn circle, in black and red ink.
4
stores priced: Steam, PlayStation, Xbox, Nintendo
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store regions: United States, Spain, Germany
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accounts, ads and analytics
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tap to change a game's status from the grid

What it does

A library that knows the difference between owning a game and finishing it.

Search a game, pick the store you own it on, and it lands in your library with its real box art, its genres and its playtime estimate already attached.

  • Two axes

    Status and outcome, kept apart

    Wishlist, Owned, Playing and Played say where a game sits. Finished, Platinum, Dropped and StandBy say how it went. Platinum isn't a sibling of Owned, so it doesn't share a row of tabs with it.

  • Prices

    Every store you actually buy from

    Steam prices come through IsThereAnyDeal; PlayStation, Xbox and Nintendo come from the stores' own price endpoints. Pick your region and prices are quoted in its currency.

  • Alerts

    A notification when it drops

    A daily background check re-prices the wishlist and tells you what fell — measured against the last price you saw, which is the question you were actually asking.

  • Honesty

    It never claims a low it doesn't have

    "Lowest ever" appears only where a source genuinely knows one. Where it doesn't, the app says "lowest seen" and means exactly that: the cheapest price it has watched go by.

  • Playtime

    How long it takes, before you start

    Main story, main plus extras, and completionist estimates from HowLongToBeat — so a 60-hour backlog entry looks different from a six-hour one.

  • Rankings

    Your own all-time list

    Rate anything you've played out of 100. The Rankings tab keeps every rated game in order, which is a much better answer than a star count.

  • Filters

    Only the filters that would find something

    Store, outcome, genre and play mode — single player, multiplayer, co-op, local co-op. The options are built from the games on screen, so a filter that matches nothing is never offered.

  • Covers

    Box art, not screenshots

    Cover images come from the storefront, so a game looks the way it looks on the shelf instead of showing whichever screenshot a metadata service happened to hold.

  • Your data

    CSV in, CSV out

    Import a library you've kept somewhere else, and export the whole thing whenever you want. Nothing is locked in, because nothing is stored anywhere but your phone.

Web version

Adding twenty games is a job for a keyboard.

The same library, in a browser. Search, add, rate, filter and sort with a real keyboard and a big screen — then move the result to your phone, or bring your phone's library here to look at. It runs on its own: no sign-in, and nothing to install.

Open the web version

What it gives you, and what it doesn't

  • Your library — the same six views, the same statuses and outcomes, the same 0–100 ratings and rankings.
  • Fast adding — pick a status and a store once, then every cover you click lands there. No confirming each one.
  • CSV both ways — the phone app reads and writes exactly the same file, so a library moves between them in one step.
  • No prices or playtimes — those need store keys a browser can't keep secret. They stay on the phone, where they belong.
  • It stays in this browser — the web library is its own copy, kept on the device you opened it on. Nothing syncs by itself; CSV is the bridge.

Price tracking

Four stores, three regions, one honest number.

Prices are checked at most once a day per game and recorded, so the history builds up as you use the app. What each store can tell you differs, and the wording differs with it.

Price source and history available per store
Store Price from History
Steam IsThereAnyDeal Lowest ever — a real all-time low for that store
PlayStation PlayStation Store Lowest seen — recorded by the app since you added the game
Xbox Microsoft catalog Lowest seen
Nintendo Nintendo eShop Lowest seen

How a wishlist tile reads

Hollow Knight 14,79 € now · lowest ever 5,99 €

Cyberpunk 2077 19,99 € now · lowest seen 19,99 €

Filters, as they appear behind the funnel

  • PlayStation
  • Nintendo
  • RPG
  • Platformer
  • Local co-op
  • Finished
  • StandBy

Where your library lives

On your phone by default. Signing in is optional.

No account is needed to use the app. The library is a database on the device, the app works offline, and the only things that go out are the game titles it has to look up to fetch a cover or a price. Want the same library on another device? Sign in on the web version and it follows you — entirely optional, never required.

Read the privacy policy →