Support

Questions, and a few honest limits.

Most surprises in the app come from what the game stores will and won't tell an app like this one. Here is what's behind the common ones.

Anything not covered here: vorax81@gmail.com.

Why does one of my games show no price?

Three reasons, in order of likelihood. The game has no system set, so the app doesn't know which store to ask — set one on the game's detail screen. Or that store genuinely doesn't sell it: Half-Life 2 isn't on the PlayStation Store, so there is no PlayStation price to show.

Or the store's search returned something close but not right, and the app rejected it. It would rather show you nothing than quote a price from the wrong game, which is why searching "Portal" never returns Portal Knights, and "Elden Ring" never returns a $4.99 add-on.

Why does it say "lowest seen" instead of "lowest ever"?

Because those are different claims. Steam's price history comes from IsThereAnyDeal, which has been recording for years, so a Steam game gets a real lowest ever.

PlayStation, Xbox and Nintendo publish no history at all. For those, the only low the app can honestly offer is the cheapest price it has itself watched go by since you added the game — so it says lowest seen, and on day one that's simply today's price. It gets more useful the longer the game sits on your wishlist.

How often are prices checked?

At most once a day per game and region. Opening the wishlist more often than that reuses what was already fetched, which keeps the stores happy and your battery out of it.

Price-drop alerts run the same check in the background once a day. Android runs it on schedule; on iPhone the system decides when background work happens, so an alert can arrive later than you'd expect.

Which regions can I price against?

United States, Spain and Germany, set in Settings. Prices are recorded separately per region, so switching to Spain and back doesn't mix euro prices into a dollar history.

Why did my covers change?

Because the first ones weren't covers. The metadata service the app searches often holds a screenshot rather than box art, which is why some games looked cropped or simply wrong. Covers now come from the storefront instead, and Settings has an action to refresh them across your whole library.

Can I bring a library in from somewhere else?

Yes — import a CSV, and export one whenever you like. The export is the whole library, so it doubles as your backup. There's no cloud backup, by design: nothing is stored off your phone.

Can I filter for two-player games?

Not by exact player count. The app can filter by single player, multiplayer, co-op and local co-op, which comes from game tags — but "supports exactly 2 players" isn't in any data source the app uses today. It needs a different metadata provider, which is on the list.

Is there a web version?

Not yet. It's planned as a small page for adding games with a real keyboard, rather than the whole app in a browser — adding a dozen games at once is the one thing a phone is worst at.

What's being worked on

  • A native iPhone interface, so the iOS app stops looking like an Android one.
  • A web page for adding games from a keyboard.
  • Store cover art for Steam, Xbox and Nintendo — PlayStation is done.
  • Exact player counts, which need a metadata source the app doesn't use yet.
  • More store regions.